AI Insights · Timothy · October 2021
Top 5 Geolocation Games in Norway in Q3 2021
In Q3 2021, geolocation games in Norway showcased varied performance trends in terms of downloads, revenue, and active users.
In the third quarter of 2021, geolocation games in Norway exhibited diverse performance metrics across downloads, revenue, and active users. Here's a closer look at the top five geolocation games during this period.
Pokémon GO by Niantic, Inc. saw notable fluctuations in its weekly revenue, starting at about $188K in late June and peaking at approximately $279K in mid-July. However, by the end of September, revenue had declined to around $94K. Weekly downloads for the app began at 3.3K and experienced a peak of 4.5K in mid-July, with a gradual decrease to 2.2K by the end of the quarter. Active users remained relatively stable, starting at 156K and peaking at 195K in early August, before tapering off to 164K by the end of September.
The Witcher: Monster Slayer, published by Spokko sp. z o.o., had a strong start in late July with a weekly revenue of $3.3K, which increased to $5.7K the following week. However, revenue saw a sharp decline, ending the quarter at just over $100. Downloads mirrored this trend, starting at 2.5K and dropping significantly to 38 by the end of September. Active users peaked at 2.6K in late July and decreased steadily to 421 by the end of the quarter.
Landlord GO: Trade Real Estate by Reality Games (London) Limited experienced a steady increase in weekly revenue, peaking at around $323 in late August and maintaining a consistent range of $295-$316 from mid-September onwards. Weekly downloads showed a notable spike in mid-August, reaching 586, before declining to 137 by the end of the quarter. Active users saw a significant rise from 414 in late June to 990 in mid-August, before stabilizing around the 600 mark towards the end of September.
Five Nights at Freddy's AR, published by Illumix, Inc., had a modest performance with weekly revenue peaking at $224 in early July, followed by a consistent decline, reaching negligible amounts by mid-September. Weekly downloads remained relatively stable, starting at 162 and ending at 95. Active users saw a gradual decrease from 646 in late June to 473 by the end of September.
Jurassic World Alive by Jam City, Inc. showed a mixed performance with weekly revenue peaking at $4.8K in early August before fluctuating and ending at $1.6K in late September. Downloads were relatively low, starting at 151 and ending with a notable increase to 377 in the last week of September. Active users remained fairly steady, starting at 1.2K and ending at 1.3K.
These insights are based on data from Sensor Tower. For more detailed analysis and further insights, visit Sensor Tower's website.